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Atlas Main & retention

How atlas_rage (Atlas Main) launches coin shop, playtime shop, daily rewards, weekly quests, and family.

Daily rewards card

Why this matters

Atlas Main is the advertising face of retention: one premium hub players open, five apps they instantly understand. If visitors to your city (or this site) cannot see the loop, they will not know what Atlas is selling.

Hub resource

ResourcePlayer-facing nameRole
atlas_rageAtlas MainRAGE-style modular app hub (/atlasrage)

Apps register with exports.atlas_rage:RegisterApp. Built-in KnownApps ship in atlas_rage config and open sibling resources.

Apps on the hub

Hub cardResourceWhat players get
Coin Shopatlas_coinshopPremium packages, vehicles, weapons, redeem codes
Playtime Shopatlas_playtimeshopCoins and deals earned from time in city
Daily Rewardsatlas_dailyrewardsLogin calendar / streak claims
Weekly Questsatlas_weeklyquestQuests, milestones, leaderboard
Familyatlas_familyCrews, ranks, treasury, wars, family chat

Weekly quests card

Family card

In-game UI backgrounds

Full-bleed art players see when they open each app (same assets as the live scripts):

AppBackground
Daily RewardsDaily BG
Weekly QuestsWeekly BG
FamilyFamily BG

Start order

After core gameplay and atlas_admin:

text
ensure atlas_rage
ensure atlas_coinshop
ensure atlas_playtimeshop
ensure atlas_dailyrewards
ensure atlas_weeklyquest
ensure atlas_family

Hub first, then apps — so cards resolve when the menu opens.

Locales

Hub and app strings live in the atlas_extras locales hub:

  • rage.json — Atlas Main chrome
  • coinshop.json · playtimeshop.json
  • dailyrewards.json · weeklyquest.json · family.json

Staff tip

Family admin commands and quest tuning stay server-side. Do not trust client claim amounts — all grants go through Atlas money / inventory contracts.

Next: Resource catalog · Gameplay packs tour · Engagement tutorial