Skip to content
Atlas

Legal

Software License

Proprietary license summary for Atlas Framework — rights, restrictions, and distribution.

Last updated: 2026-07-22
Product: Atlas Framework (“Atlas”, “Software”)
Related: Terms of Use · Privacy Policy · Rules

1. Ownership

Atlas Framework is proprietary software. All rights, title, and interest in and to the Software (including source, binaries, schemas, tooling, and associated materials we deliver) remain with Atlas and its licensors, except for the limited rights expressly granted in a signed/accepted commercial license.

All rights not expressly granted are reserved.

2. No license from browsing

Visiting this website, reading docs, or submitting an access request does not grant rights to run, copy, modify, or distribute the Software.

3. License grant (when approved)

When you are granted a commercial license, and subject to its terms and fees, you typically receive a limited, non-exclusive, non-transferable (except as allowed in writing) right to:

  • Install and run Atlas on the number/type of FiveM servers covered by your agreement
  • Build gameplay resources that call documented public APIs (Atlas.* and approved exports)
  • Allow your staff / contractors to customize your licensed copy under NDA or equivalent confidentiality
  • Receive updates for the licensed term, as described in your package (City / Network / Custom — see /pricing)

Public list prices are coming soon / not published yet. Commercial fees are quoted after access review until then.

4. Restrictions

Unless your written license expressly allows it, you may not:

  • Redistribute, resell, sublicense, lease, or “share” Atlas builds, keys, or private packages
  • Publish, leak, or upload Atlas source/binaries to public repos, dumps, or unauthorized markets
  • Remove or obscure copyright, proprietary, or attribution notices
  • Use Atlas to create a competing redistributed framework for sale or free public dump
  • Circumvent license, update, or access controls
  • Claim Atlas is open source or dual-license without our written statement
  • Use our trademarks in a way that implies partnership or endorsement without permission

5. Distribution channel

Access is controlled. Approved licensees receive builds only through authorized channels we designate. Builds obtained from leaks, resellers, or unofficial mirrors are unauthorized and violate this license summary and our Rules.

6. Your content & servers

You retain rights to your custom scripts, configs, and server IP that you create — provided they do not include Atlas proprietary source. You are responsible for:

  • Compliance with Rockstar Games / Take-Two and Cfx.re / FiveM terms
  • Backups, security, and production operations
  • Ensuring staff and contractors honor confidentiality

7. Third-party components

Atlas may ship with or integrate third-party components (for example oxmysql, ox_lib, ox_inventory, ox_target, appearance stacks) under their own licenses. Those licenses continue to apply. Atlas does not expand or reduce those third-party rights beyond what their licenses grant.

8. Feedback

If you provide feedback or suggestions, you grant Atlas a perpetual, royalty-free right to use them without obligation to you — unless a separate agreement says otherwise.

9. Warranty disclaimer

EXCEPT AS EXPRESSLY STATED IN A WRITTEN COMMERCIAL LICENSE, THE SOFTWARE IS PROVIDED “AS IS” WITHOUT WARRANTIES OF ANY KIND. YOU ASSUME ALL RISK FOR PRODUCTION USE.

10. Limitation of liability

EXCEPT AS EXPRESSLY STATED IN A WRITTEN COMMERCIAL LICENSE, ATLAS’S LIABILITY RELATED TO THE SOFTWARE IS LIMITED TO THE MAXIMUM EXTENT PERMITTED BY LAW, AND EXCLUDES INDIRECT OR CONSEQUENTIAL DAMAGES. Cap amounts, if any, are defined in your commercial agreement.

11. Termination

Breach of license terms (including leaks or unauthorized redistribution) may result in immediate termination of rights. On termination you must stop using the Software and destroy confidential materials as required by your agreement. Survival clauses (ownership, restrictions, liability) continue.

12. Export & sanctions

You represent you are not barred by applicable export control or sanctions laws from receiving the Software.

13. How to get licensed

  1. Review /pricing (prices coming soon) and /compare
  2. Submit /access
  3. Join Discord so we can reach you
  4. On approval, receive your commercial agreement and authorized builds

14. Contact

Commercial / licensing questions: /access · Discord community linked on this site.