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Atlas

FiveM Framework

Atlas

One Framework. Every Ecosystem.

Independent native framework for commercial cities — not a QBCore fork, not an ESX wrapper. Contracts you own.

Scroll the world

01 / 14

Multichar

Cinematic character arrival — the first beat of your city.

02 / 14

Spawn selector

Server places players. Atlas Arrival, not client trust.

03 / 14

HUD

Slim premium status chrome in champagne gold.

04 / 14

Inventory

One inventory door — Atlas.Inventory over ox.

05 / 14

Admin

Audited staff tools. Least privilege ACE.

06 / 14

Atlas Main

One hub: coin shop, playtime, daily rewards, weekly quests, family.

07 / 14

Daily Rewards

Full-bleed login calendar art — same BG as the live script.

08 / 14

Weekly Quests

Quest board atmosphere straight from the in-game UI.

09 / 14

Family

Crew rooftop vibe — the BG players see in atlas_family.

10 / 14

Coin Shop

Premium packages, vehicles, weapons, and redeem codes from Atlas Main.

11 / 14

Playtime Shop

Earn coins and deals by staying in the city.

12 / 14

Garages

atlas_garages + atlas_vehiclekeys on Atlas ownership.

13 / 14

Ecosystem

Named atlas_* scripts — core hub to every vertical.

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Your city

Built for commercial Los Santos that lasts years.

FiveM city

Standby

Direct connect · port 30120

Atlas Framework | Development

Discord

Atlas

Announcements, tickets, live city card

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Why Atlas

Built to last years — not a weekend dump

Native identity

Accounts, characters, sessions, permissions, and spawn live in atlas_core — not bolted onto someone else’s foundation.

One inventory door

Gameplay talks to Atlas.Inventory. Only the Atlas inventory facade touches ox_inventory. Clean contracts, fewer crash loops.

Server decides

Money, items, spawn, and permissions are never trusted from the client. Requests ask; the server answers.

Production habits

Migrations with locks and checksums, ACE permissions, rate-limited requests, and audited admin tools.

Systems

What ships in the box

Explore stack →

Identity & sessions

Accounts, characters, and session lifecycle owned by atlas_core — not a fork coat of paint.

Inventory facade

Restart-safe Add / Remove / GetCount / CanCarry with structured ok/error returns over ox_inventory.

Appearance & multichar

atlas_multichar arrival plus illenium-appearance for creator, clothing shops, and skins.

Staff & ACE

atlas_admin least-privilege tools with audits. Internal events stay server-only.

Vehicles & property

atlas_garages, atlas_vehiclekeys, atlas_dealerships, atlas_realestate, atlas_mechanicsystem.

Jobs & medical

atlas_departments, atlas_policejob, atlas_ambulance, atlas_xray, atlas_gangOrg, and atlas_finance.

Civilian jobs

Courier, GoPostal, taxi, miner, tailor, train, PostOP, garbage, builder, lumberjack, fishing job, farming, tow — one job-pack language.

Activities

Fishing, airdrops, driving school, freerunning, racing, paintball, football, boosting, and throwables keep the city moving.

Phone & venues

atlas_phone + atlas_phone_apps, then Unicorn, Bahama, and Uwu Cafe as first-party venue jobs.

Atlas Main & retention

atlas_rage hub opens atlas_coinshop, atlas_playtimeshop, atlas_dailyrewards, atlas_weeklyquest, and atlas_family — one premium loop players understand instantly.

Chat, HUD, Discord

atlas_chat, atlas_hud, atlas_pausemenu, atlas_loadingscreen, and atlas_discord — city, site, and guild stay on one invite.

Ecosystem

One hub. Every surface.

Tap or hover the nodes — arrival, vehicles, jobs, activities, shops, and staff tools — every named Atlas script in one map.

atlas_core

atlas_core

Identity, sessions, money, jobs, permissions, spawn — the hub everything talks to. atlas_extras carries the locales hub and shared helpers.

Tutorials

From QB · ESX · vRP

Diff tables + images. Easiest remount paths — not forks.

Learn

How to code on Atlas

Docs and tutorials for scripting, exports, events, money, locales, and database.

Atlas surfaces

UI that matches the brand

Multichar

Multichar

Cinematic character arrival.

Spawn

Spawn

Server-authored selector.

HUD

HUD

Slim premium status chrome.

Inventory

Inventory

One facade over ox.

Admin

Admin

Audited staff tools.

Atlas Main

Atlas Main

Daily · weekly · shops · family.

Daily Rewards

Daily Rewards

Live UI background.

Weekly Quests

Weekly Quests

Live UI background.

Family

Family

Live UI background.

Garages

Garages

atlas_garages ownership.

Ecosystem

Ecosystem

Named scripts — one stack.

Operators

What cities say

“We stopped fighting inventory bridges. One door. Scripts finally behave.”

Ops lead · commercial city

“Migrations that fail loud saved us from a silent wipe. That’s the bar.”

Database admin · network

“Multichar arrival finally matches the brand — not a free menu dump.”

Creative director · RP brand

FiveM framework for GTA V roleplay

Atlas Framework is a premium native FiveM framework built for long-term GTA V roleplay cities — Los Santos RP servers that need clean contracts, not weekend dumps. If you are evaluating a QBCore alternative, ESX alternative, or Qbox alternative, Atlas is a complete commercial foundation with a growing ecosystem of premium resources.

Gameplay scripts use documented Atlas.* APIs. Economy and progression stay server-authoritative. The stack ships named packs — atlas_phone, atlas_policejob, atlas_racing, atlas_rage (Atlas Main), civilian jobs, venues, and more — see the resource catalog and Atlas Main & retention. Operators migrating from QBCore, ESX, or vRP can follow our framework cheat sheet and image-led how-tos.

Explore the FiveM framework comparison, read the FAQ, or get started with FXServer, MariaDB, and OneSync. Commercial access is request-based — see pricing (public rates coming soon) and get access.

Get Atlas

Licensed foundation for cities that last

Request access, review pricing tiers, or join Discord if you’re already in conversation.