Engagement & retention tour
Walk Atlas Main — coin shop, playtime shop, daily rewards, weekly quests, and family.

The pitch in one minute
Players do not need five separate keybinds. They open Atlas Main (atlas_rage / /atlasrage) and pick a card:
- Coin Shop — spend / redeem premium value
- Playtime Shop — convert hours into coins and deals
- Daily Rewards — claim the login calendar
- Weekly Quests — finish quests, hit milestones, climb the board
- Family — join a crew, ranks, treasury, wars, chat
That loop is why Atlas is sellable as a full city product, not “another core fork.”
Boot checklist
- Ensure order matches Resource catalog (hub, then shops / rewards / family).
- Join as a character with money / inventory healthy (
atlas_health). - Run
/atlasrage— all five cards should appear with art. - Open each app once; confirm claim / purchase paths are server-authoritative.
- Staff: family admin and quest config only with ACE where required.
Screens / art
| Surface | Hub card | In-game BG |
|---|---|---|
| Coin Shop | ![]() | — |
| Playtime Shop | ![]() | — |
| Daily Rewards | ![]() | ![]() |
| Weekly Quests | ![]() | ![]() |
| Family | ![]() | ![]() |
Separate from gangs
atlas_family is the crew / family social layer launched from Atlas Main.
atlas_gangOrg remains the gang / organization vertical for city criminal structure. Do not conflate them in staff docs.
Next
- Deep dive: Atlas Main & retention
- Full list: Resource catalog
- Packs tour: Gameplay packs
Atlas





